Game Rules

Combine power and time to become the hegemon. Power is expressed in points, time is expressed in turns.

The game is played in limited turns. Points are timely and equally distributed among players. Players must decide whether to cooperate among them to gain more points or to compete against other players to make them loose points. Rational and mathematical decision-making is needed in other to gain more points than other players before final turn ends. Enjoy!

1. Allocation

Example: A player has 100 points this turn. They allocate 60% to “Economy” and 40% to “Environment”. That is valid (100%). If instead they allocate 80% to “Economy” and 30% to “Environment” → this exceeds 100% and the move is invalid. Allocation points= mov_alloc.

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2. Cooperation

Example: Player A and Player B both cooperate on “Environment”, each investing 20 points. Together they form a cooperation group. The pool is 40 points. Each receives 20 (pool ÷ 2) plus their own bonus. If Player B had not reciprocated, Player A’s 20 points in cooperation would be wasted (res_coop = 0).

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3. Competition= defendse/ attack

Example: Player A allocates 40 points to competition in “Defense” and declares an attack on players with 100–150 defense points. Player B (120 points) is in range. Player C (90 points) is not. → Only Player B is attacked with 40 points. If both B and C were in range, each would be attacked with 20 points.

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4. Malus and Damage

Example: Player A attacks Player B with 30 points. Player B has 20 defense points. → Attack succeeds. Player B loses (30 – 20) = 10 points. Player A also loses a malus (e.g., 30 × 0.2 = 6 points). If Player B had 40 defense points, the attack would fail: Player B loses nothing, but Player A still pays the 6 malus.

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