Core Simulation Rules

Power, points, and turns may represent different dynamics depending on the narrative framework of the simulation. Please use your imagination.

The simulation is played over a limited number of turns. Points are distributed equally and periodically among participants. Each participant must decide how to allocate their points, whether to cooperate with others to gain additional points, or whether to compete against others to reduce their accumulated points. Strategic decision-making is required to maximize outcomes before the final turn ends.

1. Allocation

Example: A participant has 100 points this turn. They allocate 60% to “Economy” and 40% to “Environment”. That is valid because the total allocation is 100%. If instead they allocate 80% to “Economy” and 30% to “Environment”, the move exceeds 100% and is invalid. Allocation points are recorded as mov_alloc.


2. Cooperation

Example: Participant A and Participant B both cooperate on “Environment”, each investing 20 points. Together they form a cooperation group. The pool is 40 points. Each receives 20 points from the pool, plus their own cooperation bonus. If Participant B had not reciprocated, Participant A’s 20 cooperation points would generate no cooperative result.


3. Competition = Defense / Attack

Example: Participant A allocates 40 points to competition in “Defense” and declares an attack on participants with 100–150 defense points. Participant B has 120 points and is in range. Participant C has 90 points and is not in range. Only Participant B is attacked with 40 points. If both B and C were in range, each would be attacked with 20 points.


4. Malus and Damage

Example: Participant A attacks Participant B with 30 points. Participant B has 20 defense points. The attack succeeds. Participant B loses 10 points. Participant A also pays the malus. If Participant B had 40 defense points, the attack would fail. Participant B would lose nothing, but Participant A would still pay the malus.

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